
by Marsh
As some of you may know from our posts on socials, I attended BookCon last month, and it was cool as hell. I may have even met some of you reading this post! I feel that there’s a caveat to the audience I had the pleasure of meeting at the event that seem genuinely interested in games as a medium for storytelling, but may sometimes find it daunting or overwhelming to jump into. I think there’s a hand we can extend to these people in order to make them feel welcome in our tabletop gaming community, and BookCon is what really helped me to see that with my own eyes.
The event also gave our project some security; after making some new connections, we’re now going to partner with Roll20 to publish and release our game by the end of the year! For the past few weeks, we’ve been figuring out a lot of logistics and plans to actually take this release much more seriously, because we want to fulfill the original vision behind the game, and provide something high quality and polished.
Here’s our timeline…
November 2026
We’ll be launching a Kickstarter! Rewards may include copies of the game, trading cards for actions, battle mats for tabletop play, etc. We want to make the rewards exciting, and perhaps in the future, we can expand to make popular rewards available beyond the Kickstarter campaign.
December 2026
A lot will be happening around this time…
- The game will be available for purchase on the Roll20 Marketplace, both physical and digital! We’re figuring out price points, but ideally, we want to make the game accessible to all.
- This isn’t for certain yet, but we’re in talks to see about providing the game to retailers worldwide. If you want to see your local game shop stock up our game, tell them to reach out to us!
- You’ll also be able to subscribe to our Patreon to help us facilitate playtests and provide us feedback for how you’d like to see our game develop with future updates!
Next year and beyond!
If the game is successful, we would love to keep the content coming. We have other projects in the works with very similar design philosophies to Symphony of Glory, but we’d also be happy to continue taking Symphony further! If we decide to do so, you can expect more Realms, Ancestries, and Disciplines (we already have tons of concepts).
Additionally, I’d like to improve the quality of the website’s character creator, and perhaps even develop a Virtual Tabletop of our own for the system! This VTT would likely be available on Steam, and with its release, we’d also make the digital copy of the Player’s Handbook completely free!
The end goal with Symphony of Glory would be to develop its Virtual Tabletop with open-source values in mind; it should be accessible to all, have a user-focused design, and be driven by its community.
- Low barrier to entry: Players can join sessions for free; only GMs need to purchase the full version. That removes the biggest friction point in getting people to try something new: asking a whole group to spend money upfront.
- UX-first principles: Our game should aim to be intuitively designed so that navigating its UI and tools feels natural and quick; planning sessions should require minimal setup.
- Strong modding support: Full integration with Steam Workshop tools will allow easy creation and sharing of content like battle maps, character models, sfx, etc. The game will support modding API as a means for GMs to customize their campaigns with user-made assets in conjunction with our own.
Thank you for giving our passion project your time; it’s never stopped feeling surreal to see how far it’s come, and we’re thrilled to see where things go from here!










