Realms are intended to be standalone stories, with their own individual worlds and unique worldbuilding. They may range from grand adventures in vast, complex worlds to bite-sized experiences built for a single session of play.
These collections will act as resource books for GM’s to utilize and make campaigns out of, potentially including:
- A summary of the full campaign’s journey
- Basic synopsis of the realm’s tone and setting.
- Point A (where the players start) to potential point B’s (the finale of the campaign), and the expected length of the campaign.
- Character/item restrictions
- e.g. magic doesn’t exist in this realm, firearms haven’t been invented, etc.
- Additional gameplay rules the realm adds
- Vehicle gameplay, new status effects, unique items, etc.
- GM Resources
- In-depth worldbuilding info of the realm (NPCs, factions, conflicts, etc.)
- A collection of stat blocks for NPCs and enemies used in this realm
- Necessary world maps and battle maps
More to come…








