Disciplines
A discipline defines your aspirations, shaping the essence of your character into the adventurer you envision. At their core, disciplines shape your traits, features, abilities, and overall role in the grand tapestry of your tabletop experience.
Symphony of Glory features a multitude of disciplines to choose from, and each one belongs to one of six archetypes.
Artisan #
Artisans are dedicated scholars who develop their skill through experience, demonstrating that prowess using a Proficiency die.
Disciplines within the Artisan class represent areas of study, such as Visual Arts, Business, and Culinary Arts.
Augmentor #
Augmentors alter their physical form into something new, testing their self-restraint with volatile Evolutionary actions.
Disciplines within the Augmentor class come with distinct transformations, such as Unbridling, Unhallowing, and Unleashing.
Conscript #
Conscripts swear an Oath to a patron, bound to their decree. With loyalty comes reward—with defiance comes punishment.
Disciplines within the Conscript class define various patrons, such as The Divine, The Demon, and The Boss.
Duelist #
Duelists are capable of entering a Stance, enabling them to showcase their techniques and martial prowess.
Disciplines within the Duelist class take on various combat styles, such as Berserker, Prowler, and Hunter.
Mystic #
Mystics may Strain their mental fortitude to exert themselves, taking perilous risks for potent rewards.
Disciplines within the Mystic class are Arcane in nature, such as Psion, Evoker, and Enchanter.
Nomad #
Nomads travel alongside a Companion—it follows their command and accompanies them wherever it can.
Disciplines within the Nomad class bring along various companions, such as Faithful Bond, Kindred Spirit, and Hardware Link.















