Artisan

Artisans are aspiring savants in their field, striving for success. They are ambitious minds, driven by a thirst to expand their horizons. They channel their abilities into a specific field of expertise, allowing them to captivate audiences, express themselves, and make use of their diverse talents. Their only limit lies with their creativity.

Proficiency

Core – Artisan Trait

An Artisan discipline entails unique situations that call for you to use an Proficiency die, demonstrating your expansive skillset.

This die starts as a d4, but changes at certain Artisan scores. The die becomes a d6 at level 5, d8 at level 9, d10 at level 13, and d12 at level 17.

In addition to its core trait, Proficiency, the Artisan archetype features the following traits, which may be prepared to your focus slots:

Name

Tier I – Artisan Trait

Details.

#

Creative Vision

Tier IVisual Arts Trait

Choose an Artist’s Tool; it comes with its own unique actions that consume Medium on use.

Depending on your Artist’s Tool, Medium can come in the form of film, paint, clay, ink, etc. It’s up to you and your GM to determine how much a single Medium quantifies as, how to acquire it, and how much you may start with.

Artist’s Tools

Film CameraView Details…

A handheld device capable of capturing photos, exacting images though its lens—provided it has the film to print the image out onto.

Painter’s ToolsView Details…

A collection of canvas, paper, palettes, and brushes. All the tools an artist might wield when preparing an art piece.

Sculptor’s ToolsView Details…

A set of chisels, hammers, and shaping picks, all designed to manipulate materials like stone, clay, or wood with precision.

More to come…

Silver Tongue

Tier IBusiness Trait

Whenever you are purchasing from or selling to another character, after agreeing to a price, you may roll your Proficiency die to attempt to sweeten the deal. You may decide:

  • You are granted a discount on the agreed upon price: a percentage equal to the result.
  • You may apply an upcharge on the agreed upon price: a percentage equal to the result.

Round the discounted/upcharged price up to the nearest whole number. It’s encouraged to keep a calculator handy.

More to come…

Bold Palate

Tier ICulinary Arts Trait

You may select an available dish from your Recipes and prepare a meal that can invigorate your party, requiring 1 hour of your time and a number of ingredients. You prepare a number of dishes equal to the number of ingredients used.

Ingredients can come in the form of edible items like meats, fruits, vegetables, herbs, spices, etc. A single apple may be worth 1 ingredient, whereas 1kg of venison may be worth 5 ingredients. It’s up to the GM’s discretion to determine what constitutes an ingredient and its worth.

You start with Recipes: Vol. I, but unlock later volumes at higher levels. You unlock Vol. II at level 4, Vol. III at level 7, and Vol. IV at level 10.

Recipes: Vol. I

Tier ICulinary Arts Trait

Each dish is a common standard item, weighing 1 unit and worth 5 fortune; as an action, it costs 1 AP to consume or feed to a willing target within reach.

A dish’s effectiveness is equal to your Knowledge score + your Proficiency die. Differing effects may overlap, but identical effects do not stack.

  • HEARTY DISH. Reduces the next instance of incoming physical damage by the dish’s effectiveness.
  • TENDER DISH. Grants a bonus to the next saving throw equal to the dish’s effectiveness.
  • ZESTY DISH. Boosts the next Movement action with a bonus to Speed equal to the dish’s effectiveness.
  • DECADENT DISH. Restores HP equal to the dish’s effectiveness.

More to come…