Whether cursed, tempted, or twisted by outside forces, Augmentors suffer a volatile condition that changes the core of their being. Their transformation grants them unique abilities, but the price of their power looms over every decision. Their journey is one of introspection as they cross the threshold of humanity into something else entirely.
Whenever you fail a Metamorphosis roll, your senses feel scrambled and distorted:
You cannot tell friend from foe, making all characters seem hostile to you.
You feel an intense paranoia, making you incapable of being a willing target.
Once per turn, you, or someone who you can hear, may attempt to calm you down, giving you the chance to make a WIL SAVE contesting your Augmentor score.
On a success, you break free from this trance.
More to come…
Bloodthirst
Tier I – Unhallowing Trait
Whenever you fail a Metamorphosis roll, your hunger drives you mad, like an itch begging to be scratched:
At the start of each turn, you are Tauntedby the nearest fleshy character you can sense.
Every successful Reach-ranged attack against a target made of flesh deals an additional 4 ethereal damage, sinking your teeth into them.
You restore HP equal to the damage dealt with this ability.
This hunger is sated once the total damage dealt using this ability surpasses your Augmentor score or you complete a Proper Rest.
More to come…
Savagery
Tier I – Unleashing Trait
Whenever you fail a Metamorphosis roll, your humanity slips, and instinct takes hold:
You are trapped in your animalistic form, unable to change form or revert to normal.
You adopt the Mind-related attribute scores of the Fauna you’ve become, and inherit its instinctual behavior.
You are incapable of performing discipline actions that don’t belong to the Unleashing discipline.
Once per turn, you, or someone who you can hear, may attempt to remind you of who you are, giving you the chance to make a WIL SAVE contesting your Augmentor score.
You anchor yourself to the spot, maintaining a defensive position.
While Concentrating (up to 1 min):
You are Immobilizedand cannot be moved from your current position.
Your Physical AC is increased by 2.
Hostile characters within sight are Markedto you.
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Disrupt
⚡⚡⚡
✦ . ⁺ Tier I – Unbridling Action . ⁺ ✦
Roll/DC
Mental DC
Range
Reach
Cooldown
1 charge(s)
Discreet, Touch
DetailsView Details…
You tap into the network of an electronically powered target within reach.
The target must succeed a KNO SAVE, or its components malfunction, disabling it for the next 10 seconds.
If the target is a character, it is rendered Unconsciousfor the duration.
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Grappling Hook
⚡
✦ . ⁺ Tier I – Unbridling Action . ⁺ ✦
Roll/DC
—
Range
10 meter(s)
Cooldown
3 round(s)
Touch
DetailsView Details…
You fire your arm out to a point within range. You may either:
Pull yourself into an unoccupied space within reach of the target point.
Pull a target into an unoccupied space within reach, provided the target’s weight does not exceed your Carrying Capacity.
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Infrared
⚡
✦ . ⁺ Tier I – Unbridling Action . ⁺ ✦
Roll/DC
—
Range
Self
Cooldown
3 charge(s)
Discreet
DetailsView Details…
Your vision picks up on distinct heat signatures.
Until the start of your next turn, you can sense characters and objects via their temperature, provided their temperature stands out compared to the surrounding environment.
Every round you spend not using Infrared restores 1 charge.
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Overclock
✦ . ⁺ Tier I – Unbridling Action . ⁺ ✦
Roll/DC
—
Range
Self
Cooldown
4 round(s)
Evolutionary
DetailsView Details…
Power surges through your body, granting you 2 AP now, but afflicting you with Weakness Lvl. 2 for 1 round after ending your turn.
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✶ Coagulation
⚡
✦ . ⁺ Tier I – Unhallowing Action . ⁺ ✦
Roll/DC
Physical DC
Range
10 meter(s)
Cooldown
3 round(s)
Arcane, Concentration
DetailsView Details…
You exert control over blood to fashion it into a tangible form.
While Concentrating(up to 1 minute), you maintain one of the following effects:
WEAPON. Solidify blood into a standard melee weapon (knife, spear, sword, etc.) in your hands. The weapon may utilize the same actions as its true counterpart, including those requiring expertise. It dissolves into blood if it’s unwillingly dropped to the ground or you drop Concentration.
BIND. You attempt to restrain a target by seizing the blood in its body, forcing it to make a PHY SAVE. On a success, this action fails. On a failure, the target is Immobilizeduntil you drop Concentration.
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Dreadful Gaze
⚡⚡
✦ . ⁺ Tier I – Unhallowing Action . ⁺ ✦
Roll/DC
Mental DC
Range
Sight
Cooldown
6 round(s)
Evolutionary
DetailsView Details…
You lock eyes with a target within sight, imposing a clash of will.
The target must succed a WIL SAVE or their current AP is reduced by 2.
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Gorge
✦ . ⁺ Tier I – Unhallowing Action . ⁺ ✦
Roll/DC
—
Range
Reach
Cooldown
1 round(s)
Evolutionary, Reaction
DetailsView Details…
When you deal the finishing blow to a character within reach, you may immediately feed on their remains as a Reaction.
If the target has flesh you can sink your teeth into, you gain 2 AP.
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Ravenous Lunge
⚡
✦ . ⁺ Tier I – Unhallowing Action . ⁺ ✦
Roll/DC
—
Range
4 meter(s)
Cooldown
1 round(s)
Evolutionary, Reaction, Mobility
DetailsView Details…
When you perform an Attack Roll, you may immediately lunge at the target as a Reaction.
Move up to the range toward the target and resolve your attack, adding a (+1) bonus to the Attack Roll for every meter you successfully advance toward the target using this action.
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✶ Veiled Step
⚡
✦ . ⁺ Tier I – Unhallowing Action . ⁺ ✦
Roll/DC
—
Range
6 meter(s)
Cooldown
4 round(s)
Arcane, Mobility, Discreet
DetailsView Details…
You dissolve into smoke and shadow, then reform at a point within range.
This movement does not provoke Reactions.
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Brutal Form
⚡⚡
✦ . ⁺ Tier I – Unleashing Action . ⁺ ✦
Roll/DC
—
Range
Self
Cooldown
—
Discreet, Evolutionary
DetailsView Details…
You assume the form of a Midsize Fauna you have eaten before.
Your character statistics are replaced by that of the Fauna, but you retain your hit points, personality and Mind-related attribute scores.
While transformed:
You lose the ability to speak, and may inherit other physical restrictions based on the capabilities of the creature you become.
You may choose whether your equipment and inventory merge with your form or fall to the ground. Worn equipment will not adapt to your form, and you may only utilize or benefit from equipment and items that are deemed practical for your form’s size and capabilities.
You retain the qualities of any features from your disciplines, ancestry, or other source, and may utilize them, provided your current form is physically capable of it.
As a 1 AP action, you may revert to your normal form.
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Fledgling
⚡
✦ . ⁺ Tier I – Unleashing Action . ⁺ ✦
Roll/DC
Physical DC
Range
Self
Cooldown
1 charge(s)
—
DetailsView Details…
You sprout broad wings, granting you Flying Speed equal to your Speed.
These wings wither away after 1 hour.
While you have these wings, you may spend 1 AP to create gusts of wind that require targets within 1 meter of you to succeed a PHY SAVE, or be pushed 1 meter away from you.
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Howl
⚡⚡
✦ . ⁺ Tier I – Unleashing Action . ⁺ ✦
Roll/DC
Physical DC
Range
Vocal
Cooldown
3 round(s)
—
DetailsView Details…
You unleash a primal roar, forcing hostile characters within range to succeed a WIL SAVE, or be Tauntedby youfor 1 round.
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Lithe Form
⚡
✦ . ⁺ Tier I – Unleashing Action . ⁺ ✦
Roll/DC
—
Range
Self
Cooldown
—
Discreet, Evolutionary
DetailsView Details…
You assume the form of a Small Fauna you have eaten before.
Your character statistics are replaced by that of the Fauna, but you retain your hit points, personality and Mind-related attribute scores.
While transformed:
You lose the ability to speak, and may inherit other physical restrictions based on the capabilities of the creature you become.
You may choose whether your equipment and inventory merge with your form or fall to the ground. Worn equipment will not adapt to your form, and you may only utilize or benefit from equipment and items that are deemed practical for your form’s size and capabilities.
You retain the qualities of any features from your disciplines, ancestry, or other source, and may utilize them, provided your current form is physically capable of it.
As a 1 AP action, you may revert to your normal form.
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Stampede
⚡⚡
✦ . ⁺ Tier I – Unleashing Action . ⁺ ✦
Roll/DC
Physical DC
Range
6 meter(s)
Cooldown
1 round(s)
—
DetailsView Details…
You grow horns and charge in a straight line toward a target point within range.
You plow through any number of characters caught in your path.
Anyone in your path must succeed a FIN SAVE, or take 5 physical damage.
Additionally, characters who failed the save are Woundedfor 1 round.
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Vestige
⚡
✦ . ⁺ Tier I – Unleashing Action . ⁺ ✦
Roll/DC
—
Range
Self
Cooldown
1 charge(s)
Discreet
DetailsView Details…
You grow a long tail or similar appendage, extending your base Reach by 1 meter.