Conscripts are individuals who have made pacts with influential figures, offering their servitude in exchange for extraordinary power. Bound by their word, they navigate a delicate balance between risk and reward. Their journey is one of sacrifice, as they bargain their livelihood for strength that sets them apart.
You are sworn into a pact with an entity who oversees your every action.
The terms of your pact explain what your patron wants from you. The exact details of the terms and the actions of your patron are at the discretion of you and your GM, with your GM playing the role of your patron.
Each time you enact your patron’s will, gain Favors with that patron equal to your Conscript score.
Each time you defy their will, lose the same amount. Your Favor count may go negative.
As a 0 AP action, you may spend your accumulated Favors on your patron’s Boon Table.
Favors are tracked separately for each patron and cannot be spent across patrons.
In addition to its core trait, Oathbound, the Conscript archetype features the following traits, which may be prepared to your focus slots:
Your patron asks that you follow their creed, upholding the virtues they demand. This may require you to condemn indulgences or behaviors that do not align with the Divine’s will and doctrines.
Boons of the Divine
1 Favor
Restore a target’s HP, equal to double your Conscript score.
5 Favor
Grant a target Advantage on their next Saving Throw.
10 Favor
Grant a target +1 Mental and Physical AC until your next rest.
30 Favor
Cleanse a negative status effect from a willing target. If it has levels, reduce it by 1 level.
100 Favor
Call upon your patron to resurrect a deceased target within reach.
More to come…
Hedonist
Tier I – The Demon Trait
Your patron binds you into its covenant in exchange for their power. This may require you to commit harmful acts to yourself or those around you, bound to the promises of a contract.
Boons of the Demon
1 Favor
Deal damage to a willing target equal to triple your Conscript score, and restore another willing target’s HP by the same amount.
5 Favor
Reroll a d20 roll, but suffer 1 level of Exhaustion.
10 Favor
As a Reactionto taking damage, make the attacker take half the same amount.
30 Favor
Remove 1 AP from a willing target and grant that AP to another willing target.
100 Favor
Permanently gain a Focus Slot but lose an Attribute Point, or vice versa.
More to come…
Made Man
Tier I – The Boss Trait
Your patron gives you orders and demands, sometimes even setting deadlines with severe consequences for failure. This may require you to engage in unlawful behavior or perform heinous deeds.
Boons of the Boss
1 Favor
Call upon your patron to deliver a written message, received after your next Proper Rest.
5 Favor
Mark a target to you for 1 minute.
10 Favor
Secure a pardon for a single criminal offense, made official after your next Proper Rest.
30 Favor
Call upon your patron to deliver you a non-legendary item of your choice (GM’s discretion), received after your next Proper Rest.
100 Favor
Call upon your patron to perform a hit, dealing 100 physical damage to a target within sight.