Domai are spirits of a particular location that have been given the rare gift of a physical form. This form may be animal-like or more human. The form also resembles the Domai’s location of origin, so much so that most Domai resemble walking terrariums. How this new form was acquired varies. For some, their forms are granted to them by even greater forces. For others, their form may come into being through a powerful emotion, or even sheer force of will.
You are a spirit of sand or savannah. You don’t suffer the environmental effects of extreme heat, and are resistant to burn damage.
You naturally inherit the Manifest Sands action, allowing you to evoke the essence of the shifting sands.
✶ Manifest Sands
6×⚡
✦ . ⁺ Tier II – Ancestral Action . ⁺ ✦
Roll/DC
–
Range
Self
Cooldown
1 charge(s)
Arcane, Concentration
DetailsView Details…
You conjure a sandstorm, covering a 20-meter-radius area centered on you. The area has zero visibility and Hindersthe movement of all characters for the duration.
While Concentrating (up to 30 sec), you are Weakened Lvl. 4.
Once this action expires, your conjuration vanishes and you fall lightly Unconsciousfor up to 1 hour.
Your essence is of a woodland, rainforest, or jungle. You have Aptitude with Wayfinder checks, and sense when it might be dangerous to rest.
You naturally inherit the Manifest Roots action, allowing you to evoke the essence of the flourishing roots.
✶ Manifest Roots
6×⚡
✦ . ⁺ Tier II – Ancestral Action . ⁺ ✦
Roll/DC
–
Range
Self
Cooldown
1 charge(s)
Arcane, Concentration
DetailsView Details…
You conjure spectral kudzu, covering all surfaces within a 20-meter-radius area centered on you. Any characters caught in or entering the affected areas become Immobilizedfor the duration.
While Concentrating (up to 30 sec), you are Weakened Lvl. 4.
Once this action expires, your conjuration vanishes and you fall lightly Unconsciousfor up to 1 hour.
You were born from a cold or mountainous area. You don’t suffer the environmental effects of extreme cold, and are resistant to cold damage.
You naturally inherit the Manifest Snow action, allowing you to evoke the essence of the chilling snow.
✶ Manifest Snow
6×⚡
✦ . ⁺ Tier II – Ancestral Action . ⁺ ✦
Roll/DC
–
Range
Self
Cooldown
1 charge(s)
Arcane, Concentration
DetailsView Details…
You conjure a blizzard, covering a 20-meter-radius area centered on you. Anyone caught in the area is afflicted with a level of Weakness when they start their turn there. Weakness accrued this way is removed once this action expires.
While Concentrating (up to 30 sec), you are Weakened Lvl. 4.
Once this action expires, your conjuration vanishes and you fall lightly Unconsciousfor up to 1 hour.
You are a rare spirit of an ancient structure or city. You have Aptitude with rolls related to recalling ancient history, and sense the presence of Apparitions in your vicinity.
You naturally inherit the Manifest Ruins action, allowing you to evoke the essence of the everlasting ruins.
✶ Manifest Ruins
6×⚡
✦ . ⁺ Tier II – Ancestral Action . ⁺ ✦
Roll/DC
–
Range
Self
Cooldown
1 charge(s)
Arcane, Concentration
DetailsView Details…
You summon 10-meter-tall stone spires that rise from the ground around you and move out to create an impenetrable wall spanning a 20-meter-radius centered on you. The wall lasts for the duration, pushing away and Woundingall characters it touches.
While Concentrating (up to 30 sec), you are Weakened Lvl. 4.
Once this action expires, your conjuration vanishes and you fall lightly Unconsciousfor up to 1 hour.
Your essence is linked to an ocean, lake, or river. You have a Swimming Speed equal to your Speed, and sense nearby bodies of water within 1 kilometer of you.
You naturally inherit the Manifest Depths action, allowing you to evoke the essence of the engulfing depths.
✶ Manifest Depths
6×⚡
✦ . ⁺ Tier II – Ancestral Action . ⁺ ✦
Roll/DC
–
Range
Self
Cooldown
1 charge(s)
Arcane, Concentration
DetailsView Details…
You create a geyser of water centered on you, submerging a 20-meter-radius area that flows up to 100 meters into the air. The water forces all unsecured characters and items 20 meters up the geyser, repeating this at the start of each turn you spend Concentrating.
While Concentrating (up to 30 sec), you are Weakened Lvl. 4.
Once this action expires, your conjuration vanishes and you fall lightly Unconsciousfor up to 1 hour.