Most driftlings range in stature, though a rare few are taller than a human child. All driftlings have a surprisingly quick running speed, as well as a variety of unique locomotive skills based upon their historic groups, or ‘families’. Many driftlings that travel together are bonded by these family ties, though there are plenty who travel alone. It is rare for driftlings to stay in one place for too long.
You naturally inherit the Float action, allowing you to traverse the world with ease thanks to your light and airy step.
Float
⚡
✦ . ⁺ Tier I – Ancestral Action . ⁺ ✦
Roll/DC
–
Range
Self
Cooldown
–
Discreet
DetailsView Details…
You become lighter than air. In this state you rise straight up at a rate of 20 meters each turn while unsecured. This rate is doubled while underwater.
You are Immobilizedand considered weightless for the duration. You can be easily carried by wind or water currents, and stop floating if you are Hinderedor Staggered.
You naturally inherit the Skulk action, allowing you to traverse the world with ease thanks to your sly maneuvers.
Skulk
⚡
✦ . ⁺ Tier I – Ancestral Action . ⁺ ✦
Roll/DC
–
Range
Self
Cooldown
6 round(s)
Discreet
DetailsView Details…
You conceal yourself from view, appearing Obscuredregardless of the area’s visibility and line of sight.
If you attempt to perform any non-Discreet action, you will reveal yourself.
Any time a character you are hiding from is within 5 meters of you for the first time on a turn or starts their turn there, compare your Passive Stealth to their Passive Perception:
If your Stealth exceeds their Perception, you remain hidden.