Ancestral Features #


Aquatic #
Tier I – Ancestral Trait
You can breathe underwater, and have a Swimming Speed equal to your Speed.
Lineages #
Epipel #


Skin Toxins #
Tier I – Ancestral Trait
You may attempt to poison anyone that directly touches you, provided they aren’t immune.
Roll a d4. On a 1-3, your poison is resisted. On a 4, your poison inflicts one level of Exhaustion.
Once someone is afflicted once, they are immune to the effects of your poison for the next 24 hours.


Strong Swimmer #
Tier I – Ancestral Trait
While swimming, your Speed is increased by 3 meters, and your Passive Stealth is increased by 3.
Mesopel #


Thresher #
Tier I – Ancestral Trait
You are accustomed to the flows of water currents and riptides, granting you Aptitude with Wayfinder checks.
While underwater, you impose Disadvantage on attempts to escape your grapples.


Strong Swimmer #
Tier I – Ancestral Trait
While swimming, your Speed is increased by 3 meters, and your Passive Stealth is increased by 3.
Bathypel #


Echolocator #
Tier I – Ancestral Trait
Your voice carries, granting you Aptitude with Charisma checks.
As long as you can hear and make sound, you cannot be Blinded and your surroundings are never Obscured to you.
Hadal #


Light Sensitivity #
Core – Ancestral Trait
Your vision is permanently adjusted to the darkness.
Brightly lit areas that are normally considered clear visibility are considered zero visibility to you.
However, areas of zero visibility pitch darkness are considered clear visibility to you.


Stress Proof #
Tier I – Ancestral Trait
You are adapted to life in the ocean’s deepest and darkest trenches.
While underwater, you are resistant to physical damage and have Advantage on PHY SAVES.










