Lumians are beings of light, semi-solid and sparkling. This light varies wildly in intensity. Some Lumians appear almost entirely human, with only a faint glow surrounding them during the day, while others can shine so brightly that their very form becomes difficult to distinguish. Regardless of brightness, the light, skin, and hair of a Lumian can be any color or color combination. Some even have colors that shift throughout the day.
Your body is light enough to be unbound by the earth.
You may perpetually hover up to 1 meter above any solid ground or floor, provided you are conscious. While doing so, your Passive Stealth is raised by +2.
You naturally inherit the Incandescence action, allowing your light to pierce even the darkest places.
✶ Incandescence
⚡
✦ . ⁺ Tier I – Ancestral Action . ⁺ ✦
Roll/DC
Physical DC
Range
Self
Cooldown
6 round(s)
Arcane, Concentration
DetailsView Details…
You unleash a swathe of bright light that bathes a 8-meter radius area centered on you, shedding dim light across an additional 8 meters. This light dispels any magical darkness within its area.
While Concentrating (up to 30 seconds), you may fire flares of light from your hands.
As a 2 AP action, you may fire a flare up to a range of 200 meters. If the flare is shot directly at a character who can see it, that character must succeed a PHY SAVE or be Blinded for 1 round.
A flare can be seen from up to 20 km away during the day, and triple that distance at night.
Flares emit the same swathe of light you do, and disappear once you drop Concentration.
You naturally inherit the Spectacle action, demonstrating your mastery of light by bending it to your will.
✶ Spectacle
⚡⚡
✦ . ⁺ Tier I – Ancestral Action . ⁺ ✦
Roll/DC
Mental DC
Range
8 meter(s)
Cooldown
—
Arcane, Concentration, Discreet
DetailsView Details…
You shape light to create a visual spectacle within range that lasts until you stop Concentrating or move out of range.
The spectacle may take the form of a holographic image or spotlight, and can be no larger than 1-cubic-meter. The spectacle may be animated, but cannot create other sensory effects. Physical interaction discerns the spectacle as an illusion, given that it can be passed through.
While Concentrating(up to 1 minute), as a 0 AP action, you may make the spectacle move to a new point within range.
As a 1 AP action, characters may attempt to discern this spectacle as an illusion at a glance, requiring them to succeed a KNO SAVE.