Maw are a diverse set of creatures, who’s instincts have persevered despite generations of evolution. To some Maw, traditions are a vital part of their essence, whereas some seek to break from the mold and develop new traditions of their own. Even their carnivorous tendencies have become more of a choice, as some are more impassioned to make the conscious decision to eat less meat and commit to omnivorous diets.
You have an irresistible urge to hoard shiny objects.
You naturally inherit the Yoink action. It acts as an automatic Reactionthat requires you to succeed a WIL SAVE (DC 10) to repress the urge to perform it.
Yoink
✦ . ⁺ Tier I – Ancestral Action . ⁺ ✦
Roll/DC
WIL SAVE
Range
Reach
Cooldown
—
Discreet, Reaction, Touch
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As a Reactionto seeing fortune or a legendary item within reach, you must succeed on a WIL SAVE (DC 10) to keep from instinctually snatching it.
On a failure, if possible, you must attempt to snatch it and immediately stash it away into your inventory.
If needed, roll a Reflex check, opposing the Reflex checks of anyone or anything attempting to stop you.
An itch for sweets nags at you day and night. You can instinctively detect the proximity of sugary foods within a 30-meter-radius.
You naturally inherit the Hangry action. It acts as an automatic Reactionthat requires you to succeed a WIL SAVE (DC 10) to repress the urge to perform it.
Hangry
✦ . ⁺ Tier I – Ancestral Action . ⁺ ✦
Roll/DC
WIL SAVE
Range
Self
Cooldown
—
Discreet, Reaction
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As a Reactionto sensing nearby sweets, you must succeed on a WIL SAVE (DC 10) to resist the effects of your craving.
On a failure, you become irritable, having Disadvantage on Concentrationrolls and Saving Throws while you can still sense a treat in the vicinity.
Eating said sweet will grant you Advantage on all d20 rolls for 1 round.
Upon resisting your craving or eating the sweet, you won’t crave another sweet for the next 24 hours.
Your arrogance makes it hard to stifle your laughter in the face of other’s buffoonery.
You naturally inherit the Snicker action. It acts as an automatic Reactionthat requires you to succeed a WIL SAVE (DC 10) to repress the urge to perform it.
Snicker
✦ . ⁺ Tier I – Ancestral Action . ⁺ ✦
Roll/DC
WIL SAVE
Range
Vocal
Cooldown
—
Reaction
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As a Reactionto witnessing a character critically fail (1) a d20 roll, you must succeed on a WIL SAVE (DC 10) or can’t help but laugh at their failure.
This breaks any Concentration you have.
If they can hear or see you laughing at them and they have sensitive emotions, they take 1 psychic damage and are Staggeredfor 1 round.
You are compelled to sprint in a fervent pursuit to intercept any projectile you see hurled through the air, be it a rubber ball or fireball.
You naturally inherit the Ball! action. It acts as an automatic Reactionthat requires you to succeed a WIL SAVE (DC 10) to repress the urge to perform it.
Ball!
✦ . ⁺ Tier I – Ancestral Action . ⁺ ✦
Roll/DC
WIL SAVE
Range
Sight
Cooldown
—
Mobility, Reaction
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As a Reactionto witnessing a projectile being thrown that you believe you could intercept, you must succeed on a WIL SAVE (DC 10) to keep from chasing after it.
On a failure, you run a distance equal to your Speed directly toward the projectile’s target.
If the projectile’s travel path is within reach, you attempt to catch it using a FIN ATK opposing the thrower’s Attack Roll/Action DC.
If your Attack Roll exceeds the thrower’s Roll/DC, you catch the projectile in your mouth. It’s up to the GM’s discretion whether you are able to harmlessly stop the projectile or become its new target.