Maw

(MAW)

Maw are a diverse set of creatures, who’s instincts have persevered despite generations of evolution. To some Maw, traditions are a vital part of their essence, whereas some seek to break from the mold and develop new traditions of their own. Even their carnivorous tendencies have become more of a choice, as some are more impassioned to make the conscious decision to eat less meat and commit to omnivorous diets.

Character Type #

You are a Humanoid.

Attribute Modifiers #

+2 Perception
-1 Resolve

Carnivorous #

Tier I – Ancestral Trait

Your carnivorous tendencies still make you yearn for meat.

Whenever you consume 1 unit worth of meat, you become Energized for 1 round.

Going 24 hours without consuming at least 1 unit worth of meat leaves you Weakened Lvl. 1.

Character Size #

You are midsize.

Kleptomania #

Tier I – Ancestral Trait

You have an irresistible urge to hoard shiny objects.

You naturally inherit the Yoink action. It acts as an automatic Reaction that requires you to succeed a WIL SAVE (DC 10) to repress the urge to perform it.

Character Size #

You are large.

Hibernator #

Core – Ancestral Trait

Whenever you achieve a Proper Rest, you recover from all Exhaustion levels instead of just 1.

However, all Exhaustion levels you accrue are doubled.

Sweet Tooth #

Tier I – Ancestral Trait

An itch for sweets nags at you day and night. You can instinctively detect the proximity of sugary foods within a 30-meter-radius.

You naturally inherit the Hangry action. It acts as an automatic Reaction that requires you to succeed a WIL SAVE (DC 10) to repress the urge to perform it.

Character Size #

You are midsize.

Schadenfreude #

Tier I – Ancestral Trait

Your arrogance makes it hard to stifle your laughter in the face of other’s buffoonery.

You naturally inherit the Snicker action. It acts as an automatic Reaction that requires you to succeed a WIL SAVE (DC 10) to repress the urge to perform it.

Character Size #

You are midsize.

Goofball #

Tier I – Ancestral Trait

You are compelled to sprint in a fervent pursuit to intercept any projectile you see hurled through the air, be it a rubber ball or fireball.

You naturally inherit the Ball! action. It acts as an automatic Reaction that requires you to succeed a WIL SAVE (DC 10) to repress the urge to perform it.