No creature is more at home in the underground than those born from its very stone. And just as caverns take a variety of forms, so too do the Palasmyri. Though all of them are small, some of them appear almost humanlike, while others are more bulky and boulder-like. Some have iron and other metals in their makeup, and yet more are composed of gemstones. What all Palasmyri have in common is durability and will, able to detach and rebuild parts of themselves and even make use of their limbs from great distances.
You naturally inherit the Dismember action, allowing you to make use of your detachable body parts.
Dismember
⚡
✦ . ⁺ Tier I – Ancestral Action . ⁺ ✦
Roll/DC
—
Range
12 meter(s)
Cooldown
—
Discreet
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You detach a segment of your body, either limb or head, and may hurl it to a point within range.
You retain full control of this body part, experience all its sensations, and may use the Movement action to maneuver it separately from your main body.
While detached, the body part acts as a separate entity that retains all effects on your main body at the moment of dismemberment, is Hindered, has +2 Passive Stealth, and uses half your normal AC values and Carrying Capacity.
Any effects affecting a separated body part will not spread to the rest of your body until reattached.
While your body part is within reach of your main body, it may be reattached as a 1 AP action.
You naturally inherit the Immolate action, allowing you to render yourself hot to the Touch.
Immolate
⚡⚡
✦ . ⁺ Tier I – Ancestral Action . ⁺ ✦
Roll/DC
—
Range
Self
Cooldown
—
Concentration
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You increase your body temperature, emitting a warmth akin to a bonfire.
While Concentrating, you sustain this heat, and deal 3 burn damage to anything that comes in direct contact with your body. Prolonged contact deals this damage once at the start of each of your turns.
You are rock-steady under pressure, always coming back stronger.
You naturally inherit the Temper action, allowing you to bolster yourself in response to an attack.
Temper
⚡⚡⚡
✦ . ⁺ Tier I – Ancestral Action . ⁺ ✦
Roll/DC
—
Range
Self
Cooldown
—
Discreet, Reaction
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As a Reactionto something hitting your Physical AC, you may fortify under the stress.
Until the next hit you take or the start of your next turn (whichever comes first), you gain a bonus to your Physical AC equal to the amount the Attack Roll exceeds your AC.
If you are already using a bonus from this action, exclude the bonus from your AC when calculating the new bonus.
You remain adaptable to and toughened by your environment.
You naturally inherit the Reinforce action, allowing you to wreathe stone across your body.
Reinforce
⚡⚡⚡
✦ . ⁺ Tier I – Ancestral Action . ⁺ ✦
Roll/DC
—
Range
Self
Cooldown
—
Concentration, Touch
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While in physical contact with at least 1-cubic-meter of bare stone or a similar natural material, you may incorporate it over your body like an armor.
While Concentrating (up to 1 minute), the armor remains fused to you, and you gain the following effects: