PREP FOR THE FIRST PLAYTEST

A stylized illustration of a horse with a dragon-like tail, featuring a futuristic design.

by Marsh

Hiiii! We’re looking to start playtesting next week, so I’d like to introduce our labor of love for the past year:

Symphony of Glory is a TTRPG designed for those who value extreme customizability, with loads of whimsical ways to flavor your gameplay.

Our game takes inspiration from the likes of Divinity: Original Sin 2, Disco Elysium, Dungeons & Dragons, Stellaris, and Scavengers Reign.

The system utilizes an Action Point system, and various mechanics like Overkill Damage and Inspiration to keep turn-based play active and engaging!

An instructional card for a role-playing game action called 'Inspire', detailing how to motivate an ally within sight or hearing to take action, including mechanics for making an Inspiration check and spending Action Points.

ANCESTRY

There are 17 total ancestries, and a great deal of unique lineages (sub-ancestries) to choose between. You can play a slime creature that can spontaneously explode, be a rock golem with detachable limbs, or tap into your feline pride and take pleasure in the misery of those around you!

Three images displaying character abilities in a fantasy role-playing game. The first panel labeled 'Volatile Form' describes the 'Detonate Self' action. The second panel labeled 'Segmented Body' explains the 'Dismember' action. The third panel labeled 'Schadenfreude' features the 'Snicker' action, each with unique attributes and mechanics.

With our Mixed Heritage system, you can even freely mix and match features to create an ancestry of your own.

DISCIPLINE

Our class system distinguishes itself from the traditional TTRPG classes by granting players the freedom to acquire levels in any number you’d like.

In our game, classes are called Disciplines, and they fall into one of six categories called Archetypes:

  • Artisan: this archetype surrounds different occupational fields and industries, such as Business or Culinary Arts.
  • Augmentor: undergoing transformations with potentially dangerous consequences, this archetype could risk becoming an Unbridled machine or Unhallowed monster.
  • Conscript: revolving around a judgmental patron, this archetype is devoted, be it to a Demon or a mafia Boss.
  • Duelist: one of the more classic RPG archetypes, this archetype embraces various fighting styles like Berserker or Hunter.
  • Mystic: another pillar in most RPGs calls for something Arcane, and this archetype offers different approaches like the Psion or Enchanter.
  • Nomad: you never want to travel alone, and this archetype solves that issues by bestowing you companions like a Loyal Beast or Automaton.

You can see the specifics about leveling up on our website, along with the rest of our comprehensive rules on how to play!

EQUIPMENT

Right now, we only have a small but growing list of weapons, but we hope to add more items of various types later on.

That said, with the way Expertise works, you can acquire techniques unique to each weapon, granting skilled users even more versatility in the actions they can perform with a single item.

GOING FORWARD

The playtest allows you to play up to level 3! You can even get started now, if you’d like to acquaint yourself with the system using the information provided on our site.

However, you’re always free to wait ’til next week, when we aim to release the PDF copy of the handbook!

Also, to make the experience easier to pick up and learn, we’re working hard on making the website a suitable platform to build and compile your characters! So, following the release of the PDF, you can expect loads of work putting together the full version of our Interactive Character Creator and Character Sheet. Peep the progress anytime!

Be sure to check back frequently for updates!

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